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Question by SimStm · Jun 22, 2013 at 12:42 AM · effectblurflickeringtiltdistortion

Distortion / flickering camera effect

Hi.

First of all, I have searched for many days about this question, but I haven't found nothing (or haven't used the right "keywords"). :/

I'm trying to achieve an distortion/blur/tilt/flickering camera effect when some event is triggered by the player. The effect looks like this (when the light starts flicking):

http://youtu.be/NlzirCQb20E?t=1m12s

Or when you spot the Slenderman in Slender: The Arrival (not the "screen noises", the shaking/distortion effect):

http://youtu.be/EDYQnhLxjJU?t=11m45s

But really, I don't know where to start, I mean, which post-processing effects or "camera transform changes" I need to use to achieve this effect, or something like that.

Someone can help with this question?

Thanks.

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avatar image John_Sherer · Apr 28, 2014 at 03:24 PM 0
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Although you might already know this, Slender: The Arrival was made on the Unity Engine, so don't give up hope!

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Answer by Jamora · Jun 22, 2013 at 10:14 AM

You could possibly, maybe, achieve a similar effect by having multiple cameras near eachother, and then quickly swapping between them, showing a few frames from each camera.

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avatar image N00MKRAD · Jul 14, 2014 at 02:54 AM 0
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Good idea! I was looking for something like this...

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Answer by AngelisDragon · Jun 22, 2013 at 06:40 AM

I don't know much about this, but I do know that these kinds of camera effects are not available in the free version of Unity3D.

I have been told, though, that you could potentially place a texture in front of the camera, and have it be instantiated due to some event, but I dismissed it as 'a bit of a waste of time'.

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Answer by Dolkar · Jun 22, 2013 at 01:47 PM

I'd rotate the camera to a random direction a little each frame, while applying the camera motion blur effect. Nothing fancy going on there...

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