Evil Genius Building functions
Hello,
I'm playing around and trying to make an 'Evil genius' inspired game, for those who don't know it the building is similar to that of Dungeon keeper but within a mountain, allowing pawns to move in and out of the infrastructure, what I can't figure out is how to enable outside spaces with a buildable interior similar to that of the game.
Even If I was to make individual assets for the block I fear it may be quite 'heavy' and CPU intensive, is there any work around that you may know of? Or a better way to implement it without destroying lesser systems?
Kind regards
Your answer
Follow this Question
Related Questions
Terrain Thickness Not Working 0 Answers
Unity Terrain Tree Colliders not working when build on Android but working in Unity Editor. 0 Answers
SphereCast ignores new terrain colliders? 0 Answers
Terrian Collider Or Mesh Collider Which Is Suitable For Mobile 0 Answers
My 3rd Person camera doesnt collide with Terrain... Please Help 0 Answers