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Question by Creat0r · Sep 28, 2013 at 02:53 PM · buttongamequit

Problem with Application.Quit

Hi guys. Now I have a problem. When I use command Application.Quit() it does not work. Look at this snippet:

if (GUILayout.Button ("Quit"))
{
audio.PlayOneShot(beep);
Application.Quit();
}

Button appears, sound plays, but my game continues. Help me, please!

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avatar image smallbit · Oct 07, 2013 at 06:48 PM 0
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So I have the same problem my applicaton.quit won't work but.. I am launching my game in my samsung galaxy.

 if(GUI.Button(new Rect((int)menu$$anonymous$$ainX,340,240,60), "Exit")) {

                 Application.Quit();

             }



Button works (tested with debug log) but doesn't quit the application, when i press it it kinda freeze so no hover texture and release texture but rest of the menu and app itself works correctly. Surprisingly it works when I set it up to exit on back key in my cell

 if(Input.Get$$anonymous$$ey($$anonymous$$eyCode.Escape))
         {
             Application.Quit();
         }

any ideas?

Sorry for asking in another question but apparently I don't have rep to make a separate thread and I googled for the solution for around 30 $$anonymous$$utes..

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Answer by Visual Programmer · Sep 28, 2013 at 03:57 PM

Build and run your game. Quit() does not work in PIE.

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Answer by Ericroy · Sep 28, 2013 at 04:06 PM

It won't stop if you are running it in the Unity window. It should work if you build it and then run the built version.

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avatar image Creat0r · Oct 02, 2013 at 04:16 PM 0
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O$$anonymous$$, 10x guys!

avatar image Hoeloe · Oct 02, 2013 at 04:32 PM 0
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