Moving an object during an animation
My problem is following: I have a 3D model (humanoid character) and it is animated with an animatorController. There is a state machine containing a couple of animations (idle, sitting, standing...) from Mixamo.
When the character is sitting, it's ok, but when it is switched to standing animation, it is too much in the front and collide with vehicle. I would like to change its position only for standing state. When he sits change it back to original. Is it somehow possible?
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