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Question by booba · May 21, 2014 at 02:57 PM · facebookscreenshotshare

Can't Post Screenshot To Facebook Wall

Hey, I've seen a bunch of variations on this, but no definitive answer.

I want to capture a screenshot and post it to the user's wall. Obviously found out that uploading a photo can only happen through FB.API("me/photos"...., but this is not an actual share, and it does not let the user edit his share before posting it. Also got FB.Feed, which does not allow uploading a new photo, but only link to an existing photo on the web. So I tried uploading and then linking a share to the uploaded photo (http://graph.facebook.com/photo/{id}), but the feed window's response is: "fbcdn.net urls are not allowed". So, the options I see right now are either just upload a photo with a predefined text, or run my own CDN and upload the screenshots to it and link back to them in the feed call.

Is there (maybe, please, I really hope) any better way to this?

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avatar image neuroKip · May 26, 2014 at 11:28 AM 1
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I have the same issue, while looking for an answer I stumbled upon this:

http://stackoverflow.com/questions/21515774/using-facebook-unity-sdk-how-to-post-a-custom-story-with-a-screenshot-on-ios

I haven't tried it yet, but might be a possible solution.

avatar image neuroKip · Jun 03, 2014 at 02:01 PM 1
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Have you found a solution to this?

I have posted a question on stack overflow too.

http://stackoverflow.com/questions/23912618/unity-facebook-sdk-can-not-post-picture-with-fb-feed

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Answer by RonnyKibet · Aug 06, 2016 at 03:07 AM

Try this to take screenshot.

     // create the texture
         Texture2D screenTexture = new Texture2D(Screen.width, Screen.height,TextureFormat.RGB24,true);
         // put buffer into texture
         screenTexture.ReadPixels(new Rect(0f, 0f, Screen.width, Screen.height),0,0);
         // apply
         screenTexture.Apply();
         //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PHOTO
         byte[] dataToSave = screenTexture.EncodeToPNG();
         string destination = Path.Combine(Application.persistentDataPath, "RaceResults.png");
         File.WriteAllBytes(destination, dataToSave);
         print(destination);

//post to facebook

     FB.FeedShare(
                 string.Empty, //toId
                 new System.Uri("https://enterlinkhere.com"), //app link
                 "PollyCube", //linkName
                 "LinkCaption", //linkCaption
                 "LinkDescription", //linkDescription
                 new System.Uri(destination), //picture
                 string.Empty, //mediaSource
                 ShareFeedCallback //callback or null
             );


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