Unity3d cause of lag? Game lags for no apparent reason and worked fine days ago.
Hi , I have a game where I generated a star field. It could generate around 200 stars , and no lag was present on the day I first tested it. Though when I tried it again a day or two later, it was running at around 10 frames a second.
I need some help and ideas of how the lag came to be in the first place and how I can stop it. Anybody have any ideas?
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