Fancy camera animation but still follower player?
Greetings! I'm having this issue (that's really dumb as I've made it wayyyy more complicated than it needs to be). So basically I wanted my camera to have a nice animation so it's got a bit of movement and looks more natural rather than just statically attached to the character ( like with my camera follow script), so I just made it the players child instead of using the script. Unfortunately when my player flips the camera flips with her and it makes everything backwards and gross. I tried to solve it by making a second animation for the camera so that when the player flips, the camera flips as well, only in the opposite direction because then It successfully comes back to where I want it to be. The problem is, the camera isn't centered on the player so when it flips it sort of jolts back awkwardly (because I can't do the whole animation smooth thing cause then it does the whole flip and reverse I put in the animation too and it's just really ugly..) basically I'm wondering if there's a way to only transition the animation smooth thing for the x axis or something so it doesn't jolt back, but rather move back smoothly. (I still don't know what it's called, it's in the animator and you can slide the thing to transition more smoothly, but I just made the transition with no smoothing otherwise it shows the whole flip process, hence the joltiness) Anyway, would REALLY appreciate a reply, I've been trying to fix this for awhile lol PS; sorry for being super confusing, my thoughts are a bit scattered at the moment.