Tracking Player With OffsetVanshingPoint
Hi there! I've been working on a pre-rendered background game (think of FF7 / PS1 style setups) utilizing a 2D background image with 3D interaction.
We've got pretty much everything we need working thanks to a very slightly customized form of this shader:
The main problem comes in with any type of panning that we want to do in the environment. Utilizing OffsetVanishingPoint:
http://wiki.unity3d.com/index.php/OffsetVanishingPoint
Works like a charm for everything we need to pan around the image without any type of distortion. The main issue we're running in to is being able to track the player utilizing OffsetVanishingpoint. Any ideas on how to be able to do this cleanly?
Any help would be greatly appreciated!
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