Question by
iamsiannoob · Mar 04, 2018 at 10:19 AM ·
shadermaterialblender-exporting
Blender normal mapped texture to unity
How, is it possible to bring in a material from blender that uses a texture with normal mapping? So the texture is not a normal map itself (at least that's how I understand it as) but uses the normals of the mesh to determine which part of the texture to use.
Would it be possible to just fix it with importing/converting or even in a custom shader?
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