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Question by khrysller · May 23, 2019 at 05:39 PM · particlesystem

SetActive(true) restarts the particle emission

I have a GameObject with other children objects including some particles objects. In my menu I go throught activating and deactivating the father gameobjects. Everytime I set SetActive(true) the particle restart the emission. Is there a way to avoid this? Thanks.

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avatar image ifurkend · May 23, 2019 at 10:54 PM 0
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AFAIC it’s by design. I think you should unparent your particle system object and use a script to enable/disable its Emission module depending on the active state of your original father object.

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Answer by richardkettlewell · May 23, 2019 at 05:54 PM

Maybe disable Play on Awake

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avatar image khrysller · May 23, 2019 at 06:13 PM 0
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Sadly, it does not have the desired effect.

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