Question by
khrysller · May 23, 2019 at 05:39 PM ·
particlesystem
SetActive(true) restarts the particle emission
I have a GameObject with other children objects including some particles objects. In my menu I go throught activating and deactivating the father gameobjects. Everytime I set SetActive(true) the particle restart the emission. Is there a way to avoid this? Thanks.
Comment
AFAIC it’s by design. I think you should unparent your particle system object and use a script to enable/disable its Emission module depending on the active state of your original father object.