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Question by doleary-3800 · Mar 01, 2021 at 01:59 PM · movementinputvrcharactercontrollerlocomotion

is it possible to edit the Continuous Move provider (Action based) to add a jump feature?

Hi,
I am using Open XR and the new input system to make a demo and everything is working, I can move, look around and interact with objects, but I can't find a way to add a jump ability that works with my player set up. nor can I find where the script for the movement is being executed.
I have added a jump button to the control scheme and have tried to implement the jump feature in a separate script, but when I try it either jumps a small step then falls or just flies straight up without stopping.
Below is a pic of the character inspector


alt text


If you know how to implement a jump onto this rig using the existing movement providers or where the script for movement is executed please let me know.
Of course if you can think of a better way to implement this please do share.

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