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Combining meshes (different materials) together for rotation/translation
On the iPhone, there's apparently dynamic batching for combining meshes together to move them together, but only if they have the same material. How do you do this for N mesh that have M different materials?
Answer by Jake-L · Mar 01, 2011 at 03:15 PM
There's no way unless you code this functionality by yourself. Though this is absolutely possible, the easiest method would be to create a texture atlas by hand and have each mesh use the same material.
Jake
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