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Question by navy3000 · Nov 05, 2016 at 01:33 PM · error message

Number overflow

i have no clue what is wrong here..iv looked and the script looks ok but when i hit play i get Number overflow

 public class Grid : MonoBehaviour {
 
     public Vector2 gridworldsize;
     public float noderadice;
     public LayerMask unwalkable;
     Nodeclass[,] grid;
 
     float nodeDiamater;
     int gridSizeX, gridSizeY;
 
     void Start () {
         nodeDiamater = noderadice * 2;
         gridSizeX = Mathf.RoundToInt (gridworldsize.x / nodeDiamater);
         gridSizeY = Mathf.RoundToInt (gridworldsize.y / nodeDiamater);
 
         CreateGrid ();
     }
 
 
     void CreateGrid (){
 
         grid = new Nodeclass[gridSizeX,gridSizeY];
         Vector3 worldbottomleft = transform.position - Vector3.right * gridworldsize.x / 2 - Vector3.forward * gridworldsize.y / 2;
 
         for (int x = 0; x < gridSizeX; x++) {
             for (int y = 0; y < gridSizeY; y++) {
                 Vector3 worldpoint = worldbottomleft + Vector3.right * (x * nodeDiamater + noderadice) + Vector3.forward * (y * nodeDiamater + noderadice);
                 bool walkable = !(Physics.CheckSphere (worldpoint, noderadice));
                 grid [x, y] = new Nodeclass (walkable, worldpoint);
 
                 print ("this is now working");
             }
 
         }
     }
 
     void OnDrawGizmos(){
         Gizmos.DrawWireCube(transform.position,new Vector3 (gridworldsize.x,1,gridworldsize.y));
 
         if (grid != null) {
             foreach (Nodeclass n in grid) {
                 Gizmos.color = (n.walkable) ? Color.white : Color.red;
                 Gizmos.DrawCube (n.worldPosition, Vector3.one * (nodeDiamater - .1f));
             }
         
         }
 
     }
 
 }
 

what is wrong with it?

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avatar image tanoshimi · Nov 05, 2016 at 01:34 PM 0
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What values have you assigned to nodeDiamater, gridSizeX, gridSizeY etc.?

avatar image navy3000 tanoshimi · Nov 05, 2016 at 01:42 PM 0
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in the object i have it in i have X -166.1 Y -167.9

and Noderadice 0.5

its as big as the map it self

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Answer by tanoshimi · Nov 05, 2016 at 02:04 PM

With the additional information supplied in your comment, the problem becomes obvious - in the following line you're trying to instantiate a negatively-sized array:

 grid = new Nodeclass[gridSizeX,gridSizeY];
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avatar image navy3000 · Nov 05, 2016 at 02:13 PM 0
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alright..so would the fix be just have it be positive numbers? or have the gridsize be negative? (im following a tourutal on YouTube for this path-finding..im very new to scripting :P)

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