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Question by flyinfishtacos · Jun 13, 2016 at 04:47 PM · animationscripting problem

Sending raycast to animate a object

Hello

I am trying to animate an object my hitting it with a raycast that is attached to my player character the code for the raycast is below `

using UnityEngine; using System.Collections;

public class SpellRayCast : MonoBehaviour { SkeletonController sControl; public bool skelAwaken = false; // Use this for initialization void Start () {

 }

 void FixedUpdate () {
 RaycastHit hit;
 Ray ray = new Ray (transform.position, transform.forward);
 Vector3 forward = transform.TransformDirection(Vector3.forward) * 10;
 Debug.DrawRay(transform.position, forward, Color.green);

     if (Physics.Raycast(ray, out hit)){
         if (hit.collider.tag == "Skeleton") {
             skelAwaken = true;
         }
         else{
             skelAwaken = false;
         }
         }
     }
 public bool giveAwake(bool Res){
 Res = skelAwaken;
 return Res;
 }
 }


The code for the Object I am trying to animate is below

 using UnityEngine;
 using System.Collections;
 
 public class SkeletonController : MonoBehaviour {
 Animation anim;
 Animator anima;
 bool awaken;
 public Rigidbody rBody;
 SpellRayCast awake;
 GameObject spell;
     // Use this for initialization
     void Start () {
     anim = GetComponent<Animation>();
     anima = GetComponent<Animator>();
     rBody = GetComponent<Rigidbody>();
     spell = GameObject.FindGameObjectWithTag("Spell");
     awake = spell.GetComponent<SpellRayCast>();
     awaken = awake.giveAwake(Res:awaken);
     }
     
     // Update is called once per frame
     void Update () {
         if (awaken == true) {
             anima.SetTrigger("Awoken");
             anim.Play("Reanimate");
         }
     }
 }

Any help would be appreciated, new to programming sure I messed something up

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Answer by Mmmpies · Jun 13, 2016 at 08:51 PM

I think you've missed a bit here. You need to reference one script from the other.

Try

 if (Physics.Raycast(ray, out hit))
 {
     if (hit.collider.tag == "Skeleton") {
         hit.gameObject.GetComponent<SkeletonController>().awaken = true;
     }
 }

You need to make awaken a public so it can be accessed.

It's late so there may be typos and glaring errors!

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avatar image flyinfishtacos · Jun 13, 2016 at 10:31 PM 0
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Thanks for the reply, I was able to play with it a bit and figure it oout but for anyone looking this would help too

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