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Question by manturov · Dec 06, 2015 at 07:34 PM · raycastcollidermobiletouchtap

Hi everyone! The event of touching the display of phone doesn't work sometimes.

I make 2D mobile game and gamer has to tap the display very often. I have the event:

 if (Input.touchCount > 0) 
 {
 var test = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position); RaycastHit2D hit = Physics2D.Raycast(test, (Input.GetTouch(0).position)); 
 
 if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began && hit.collider && (hit.collider.tag == "TouchPanel" || hit.collider.tag == "Player") && tapCount > 0 && Time.timeScale == 1)
 
 ......


But sometimes it losses touches (~3%) .....

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