Question by
YusufToptan · Feb 25, 2017 at 07:34 PM ·
shaderrenderingunity5distortiondepth-buffer
Help about depthBuffer, Zbuffer, distorted view PLEASE!
Hey guys. I'm making my first game. I have 7-Segment display in my scene as a scoreboard. It looks very well on computer's screen in unity but it looks distorted in mobile phone's screen (VR Game). It annoys so much! I have to place it near to camera so that it'll look good. What should i do? Increasing camera's near clip plane and decreasing the far clip plane works well but then i don't see anything close to camera and it ruins the game. What i'm supposed to do? Help please!
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