Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by monkeyballer · Nov 07, 2015 at 02:58 AM · animationitweenitween pathputonpath

iTween Switching Paths

I am making a racing game where players can race and switch between three lanes, side by side. I'm using iTween's PutOnPath and PointOnPath functions to travel down the paths. Every time I switch paths though, my game object instantaneously jumps from its current path onto the next path. Is there anyway to make a smooth animation for the object to travel from its current point on the current path to the next point on the next path?

Here is my code:

public class PlayerScript : MonoBehaviour {

 public Transform[] leftPath;
 public Transform[] midPath;
 public Transform[] rightPath;

 private Transform[] currentPath;

 float percentsPerSecond = 0.1f; //10% of the path moved per second
 float currentPathPercent = 0.0f; //min 0, max 1

 bool onLeft = false;
 bool onRight = false;

 //Start is called at the execution of the game
 void Start ()
 {
     //Initially, the player will start on the middle path
     currentPath = midPath;
 }

 //Update is called once per frame
 void Update () {
     chooseLanes();

     currentPathPercent += percentsPerSecond * Time.deltaTime;
     iTween.PutOnPath(gameObject, currentPath, currentPathPercent);
     this.transform.LookAt(iTween.PointOnPath(currentPath, currentPathPercent+0.001f));

     if (currentPathPercent >= 1)
     {
         currentPathPercent = 0;
     }
 }
 void LateUpdate()
 {

 }
 //Draws iTween path in Scene Editor
 void OnDrawGizmos()
 {
     //Visual. Not used in movement
     iTween.DrawPath(midPath);
     iTween.DrawPath(leftPath);
     iTween.DrawPath(rightPath);
 }

 //Moves the car according to which button the player presses
 void chooseLanes()
 {
     //If the player turns left, they'll enter the path to the left of them
     if (Input.GetKeyDown(KeyCode.LeftArrow))
     {
         //The left path is to the left of the middle path
         if (currentPath == midPath)
         {
             currentPath = leftPath;
             
         }
         //Nothing is to the left of the left path
         else if (currentPath == leftPath)
         {

         }
         //The middle path is to the left of the right path
         else if (currentPath == rightPath)
         {
             currentPath = midPath;
         }
         else
         {
             Debug.Log("Current Path is Null");
         }
     }
     //If the player turns right, they'll enter the path to the right of them
     if (Input.GetKeyDown(KeyCode.RightArrow))
     {
         //The right path is to the right of the middle path
         if (currentPath == midPath)
         {
             currentPath = rightPath;
         }
         //The middle path is to the right of the left path
         else if (currentPath == leftPath)
         {
             currentPath = midPath;
         }
         //Nothing is to the right of the right path
         else if (currentPath == rightPath)
         {

         }
         else
         {
             Debug.Log("Current Path is Null");
         }
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

42 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to change the speed of a runing iTween as I desired? 0 Answers

Strange Error with Itween PutOnPath 0 Answers

Screen flickers when iTween function gets executed. 0 Answers

Prefab Instantiation Issue or Perhaps iTween? 1 Answer

Itween Path change speed 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges