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Question by brendanmk · Nov 05, 2016 at 01:22 PM · spritemaskgradient

How to apply gradient to sprite at runtime?

Hi there!

I am trying to achieve an effect whereby a flat 2D sprite has a gradient applied to it at runtime, so it can be reused with different colours different times.

This ugly star is a good example. Is this possible?

alt text

gradientexample.png (31.5 kB)
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Answer by tanoshimi · Nov 05, 2016 at 01:31 PM

Sure - you can lerp between two colours based on the UV coordinates assigned to the vertices.

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avatar image brendanmk · Nov 05, 2016 at 01:42 PM 0
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Hey, thanks for the reply. So I understand lerping, and I understand UV coordinates, but the one (probably obvious) thing I'm still unclear on is how would I then apply the lerp-calculated colours to the sprite?

Is it all getPixel and setPixel? Would that be painfully slow?

avatar image tanoshimi brendanmk · Nov 05, 2016 at 02:05 PM 0
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Yes, that would be horribly slow :) Do it in the shader ins$$anonymous$$d - lightning fast!

avatar image brendanmk tanoshimi · Nov 05, 2016 at 02:18 PM 0
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Great, thanks a lot!

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