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2D lighting without URP?
Hey, all. Long story short, I have a 2D project with camera filters/shaders which I downloaded from the asset store. The issue is that they don't support URP. I am now wondering if there is a way to use the built-in render pipeline and still have 2D lights? Switching a material to URP and using the shader on it as an image simply gave me a hideous, blurry screen.
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