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Question by varun112 · Oct 19, 2020 at 09:34 AM · mousemovement script

Some problem with movement

Now I am new to unity and learning it.

I followed a rigid body movement script tutorial and made one then I added a rotation script so I can look around with a mouse in the game. But when I move my mouse the camera rotates but the movement does not rotate which means that if i moved to the left and clicked"w" it would still move to my right how can i fix this . Where do i need to paste my code idk so i am pasting it in here.

My movement script

using UnityEngine; public class scr : MonoBehaviour { [SerializeField] private Rigidbody playerBody; public Vector3 inputVector;

 void Start()
 {
     playerBody = GetComponent<Rigidbody>();

 }
 void Update()
 {
  inputVector = new Vector3(Input.GetAxisRaw("Horizontal") * 25, playerBody.velocity.y  , Input.GetAxisRaw("Vertical")* 25);
 playerBody.velocity = inputVector;
  }

}

My camera rotation script

using UnityEngine;

public class GG : MonoBehaviour { public float speedH = 2.0f; public float speedV = 2.0f;

 private float yaw = 0.0f;
 private float pitch = 0.0f;

 void Update()
 {
     yaw += speedH * Input.GetAxis("Mouse X");
     pitch -= speedV * Input.GetAxis("Mouse Y");

     transform.eulerAngles = new Vector3(pitch, yaw, 0.0f);
 }}





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