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Question by tonycoculuzzi · Jul 23, 2014 at 11:48 PM · terrainshadersunlit

Unlit Terrain Foliage, is it possible?

I'm trying to make the foliage on my terrain completely unlit, and one one color. It looks as if Unity adds shading to it though. Does anyone know if there is a way around this? Or better yet, another implementation that does it better?

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Answer by cdrandin · Jul 23, 2014 at 11:55 PM

Yes it is possible, but takes a little work.

Check this out Unlit shader

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avatar image tonycoculuzzi · Jul 24, 2014 at 12:19 AM 0
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How would I go about applying it to the foliage system though? That's the problem I'm having.

avatar image cdrandin · Jul 24, 2014 at 12:21 AM 0
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It depends exactly how this "foliage system" is constructed. Is it by you or Unity?

I way I have seen to create foliage (i.e bunch of leaves falling from a tree and pilling up) is using a particle emitter that doesn't die off, but it does when pile is big enough or is recycling its self. If it is a particle emitter you give it the mesh of the leaf. Give it the unlit shader and light won't affect it.

avatar image tonycoculuzzi · Jul 24, 2014 at 12:40 AM 0
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Unity's foliage system, which is a part of the terrain system. The tool that allow you to place grass and flowers along the terrain.

avatar image cdrandin · Jul 24, 2014 at 12:46 AM 0
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I am not sure if this will work, but if they include everything then you would just need to take there grass assets and change it a little bit using the unlit shader to stop the shine. Other than that it is already done for you unless you had something different in $$anonymous$$d.

avatar image getyour411 · Jul 24, 2014 at 01:15 AM 0
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Check Edit / Render Settings / Ambient Light too.

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