Skinned Mesh Renderer disappears on Play
Hi,
I have been having an issue with the skinned mesh renderer where the mesh is visible in the editor until I hit play, once I hit play the mesh is gone for good both in play mode and in the editor. I have tried every solution I could find from here/stack/reddit.
I have tried turning Update When Offscreen on and tried disabling Dynamic Occlusion. Animator is set to Always Animate.
I have also tried turning GPU Skinning and Graphics Jobs off under Project Settings -> Player -> Other Settings
Any help would be greatly appreciated. Thanks
Answer by unity_btkiGPiGhCEfIA · Jul 03, 2020 at 02:43 PM
I had the same issue. When I put png textures out of sprite atlas it fixed the problem.
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