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Question by $$anonymous$$ · Oct 30, 2013 at 02:11 PM · errorshadercolorcolor.lerp

Color.Lerp with Particles/Additive shader

Hello! Im trying to change smoothly color of an object with Particles/Additive shader.

I wrote this :

 renderer.material.SetColor("_TintColor",Color.Lerp(renderer.material.color,new Color(0,0.29f,0,0.5f),Time.deltaTime * changingSpeedColor));

This works for Diffuse shader, but im getting this error if im using Particles/Additive shader:

 Material doesn't have a color property '_Color'

I understand that this shader has property "_TintColor". How can i fix this?

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Answer by sethuraj · Oct 30, 2013 at 03:04 PM

because 'renderer.material.color' in lerp reads _Color property of the shader which is not present in Additive Shader.

Use it like this.

 renderer.material.SetColor("_TintColor",Color.Lerp(renderer.material.GetColor("_TintColor"),new Color(0,0.29f,0,0.5f),Time.deltaTime * changingSpeedColor));

Hope this helps.... :-)

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avatar image $$anonymous$$ · Oct 30, 2013 at 04:32 PM 1
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Thanks, it works!

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