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               Question by 
               Shadowmage45 · Oct 24, 2018 at 10:09 PM · 
                renderingcubemapblit  
              
 
              Blit to Cubemap - Only blits to X+ Face?
The following code still results in blitting to the cubemap X+ face.
 Graphics.SetRenderTarget(dest, 0, CubemapFace.PositiveY);
 Graphics.Blit(src, dest);
Even when setting the target face to...anything... it still renders into X+.
The following -also- results in rendering to X+ face, regardless of the specified setting.
             Graphics.SetRenderTarget(dest, 0, CubemapFace.PositiveY);
             capCam.clearFlags = CameraClearFlags.SolidColor;
             capCam.targetTexture = dest;
             capCam.Render();
How can I render, or blit, into specific faces of a cube-map? (Preferably I need access to do both)
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