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Question by MrMM · Nov 08, 2016 at 03:31 PM · unity 5linerenderermaterial color

Multicolored line (path of the object)

I am trying to draw a path of certain moving object (in realtime) but the tricky part is that I need the path to reflect the object's speed by colour interpolation.

So, when the object is moving faster, the certain part of the path needs to be for example darker than parts where object was moving slower. Is there a way to achieve that?

Thanks!

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avatar image Zodiarc · Nov 08, 2016 at 03:34 PM 0
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You can set a color gradient to the line renderer but it only creates it through the entire path. Either you write your own line renderer or use multiple ones.

avatar image TreyH · Nov 08, 2016 at 07:45 PM 0
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$$anonymous$$ight be able to do this by supplying a 1-by-N texture, where N is your number of points whose pixels correspond to the colors you want on the track.

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