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How to implement damage or damaged models?
In a game series like GTA, or many other open world games, when you drive a car and crash into objects, the car visually deforms and pieces of it may even fall off depending on where the car was hit and/or how hard it was hit. As another example, in the Monster Hunter series, you are able to cut off the tails of certain monsters if you deal enough damage to that part of the body.
So my question is how would I go about implementing something similar? Would I have to use something like blend shapes/shape keys in a 3D modelling program? Would I have to rig the parts of the model in a modelling program and then destroy or detach the related bones through script depending on events?
Answer by Tourist · Nov 04, 2016 at 08:35 AM
It depends on what you want to do in your game and on which object it will apply.
You may : - switch models (different models for different cases) - update models vertices, textures and bones using procedural scripting
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