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Question by MiguelACZ · Jan 24, 2018 at 06:40 AM · timertime.deltatimetimer-script

How to slow down my timer script?

I need a timer for my game which will count down the "days" you have left to complete the game. I got he timer working but i would like it to move slower, for example i would like the timer to decrease by 1 every two minutes or so. Can anyone help me out with this i'm fairly new to Unity and it's for a school competition. Here is my script.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Timer : MonoBehaviour {
 
     Text text;
     public float timeLeft = 40f;
 
     // Use this for initialization
     void Start () {
         text = GetComponent<Text> ();
 
     }
     
     // Update is called once per frame
     void Update () {
         timeLeft -= Time.deltaTime;
         if (timeLeft < 0)
             timeLeft = 0;
         text.text = "Days Left: " + Mathf.Round (timeLeft);
     }
 }
 

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