Problem with android collisions and fixed time
In my android 2D game there is a wall with box collider 2D and a dynamic game object with box collider 2D and Rigidbody 2D and it moves with acceleration, my problem was that when the game object collided with the wall, the game object started to act wierd and sometimes went through the wall, so I changed the time manager to:
Fixed Timestep: 0.0003
Maximum Allowed Timestep: 0.3333333
Time Scale: 1
Maximum Particle Timestep: 0.0003
and after I changed it, the game worked a lot better (also in the Android), the game object collided with the wall very well and didnt go through the wall.
The problem is that im still not sure if those settings in the time manager are good for android so can you please tell me if I should change those settings or not.
Edit: I solved it by puting the Input.acceleration inside FixedUpdate() . im still not sure if its the best solution but it works for me.
in your gameobject if you have rigidbody attached to your gameobject. try to freez the rotation in Constraints then check the y and z or you can freeze the position check.