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GLSL Implementation Into Unity 3D Examples?
Hey Everyone,
I was wondering if any examples existed anywhere of GLSL shaders implemented into Unity 3D. I am aware of the web page on coding GLSL into Unity 3D, but its very short and example code would really help make things fall into place. I understand the debate between GLSL and Cg in Unity 3D, but regardless I would still like to try and implement some GLSL shaders into Unity 3D.
I am already aware of this page: http://unity3d.com/support/documentation/Components/SL-GLSLShaderPrograms.html
Cheers, Nate Nesler
Nobody answered here: http://forum.unity3d.com/viewtopic.php?t=42161
Hopefully you get better response. I know from Aras's blog that he's got a Cg -> GLSL converter happening, but I don't know that I'll ever target anything that doesn't support OpenGL, so I may not even be interested in that.
Answer by jonas-echterhoff · Feb 14, 2011 at 01:49 PM
I know this is an old question, but in Unity 3, there is an easy way to look at "examples", as the GLES builds will cross-compile Cg into GLSL. So when you target a platform which uses GLES (iphone or android at this point), you can just pick any shader and click "Open compiled shader" to see the cross-compiled GLSL version of the shader (which you can then use directly if you like).
Answer by Ippokratis · May 25, 2011 at 07:00 PM
I made a simple "template" shader that can help you and others wishing to start coding GLSL on Unity 3d. My knowledge on the subject is fairly limited, but I try to share what I know. Try the following link : http://ippomed.com/wordpress/series/glsl-shaders-for-unity3d/ There you can find all the posts I made on GLSL for Unity 3d.