Question by
VinDev-InDev · Mar 27, 2021 at 02:10 PM ·
rotation3d2.5d
How to make a pseudo 3d object change sprites (animations) based on where the player is facing it
I am making a remake of Wolfenstein 3-D, and I am having difficulties making the enimies. I want to make the enemy have a fake rotation, where it is facing, and the actual rotation facing the camera.
I would also maybe like it to be a blend tree in the animator so I can add walk cycles etc. Maybe a parameter for what sprite should be facing?
Comment
Your answer
Follow this Question
Related Questions
My player spins when I enter play mode. What am I missing? 0 Answers
Keep position of CharacterController relative to rotating platform 0 Answers
Rotate Rigidbody on Y Axis based on Velocity on X and Z axis 3 Answers
Transform rotation with an ease 0 Answers
Problem with rotation to mouse position 0 Answers