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Question by Peterpantsu · Mar 05, 2017 at 03:35 PM · c#movementrigidbodyvelocityprojectile

Convert rigidbody velocity to home in on target when it gets close

Hey, I'm having a bit of difficulty figuring something out with a projectile object.

The object originally gets launched and moves via rigidbody velocity.

I'm trying to find a way to keep that velocity and redirect it to slightly home in on the enemy if the object gets within a certain distance of an enemy as a form of aim assist.

Any tips or ideas? Any help at all would be much appreciated.

alt text

*Exact speed or close enough to.

example.png (27.5 kB)
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Answer by NecrosDk · Mar 06, 2017 at 04:44 PM

Check if your shuriken's Vector3.distance to the target object is within a threshold, and add a force to it that is equal to target.transform.position minus shuriken.transform.position, multiplied by whatever speed you want :)

Example of script on shuriken:

 void Update(){
 if(Vector3.Distance(transform.position, target.transform.position) < maxDistForAimAssist)){
 GetComponent<Rigidbody>().AddForce((target.transform.position - transform.Position) * assistForce);
 }
 
 }

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