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Question by kashif789us · Jan 22, 2016 at 10:36 AM · texturetexture2dscreenshotbloomimage-effects

Black screen capturing screenshot

Hello. I am taking screenshot using

         Texture2D tex = new Texture2D(width,height);
 
         Rect textureRect = new Rect(0,0,width,height);
 
         tex.ReadPixels(textureRect,0,0);
         tex.Apply();


It works fine. But when I apply an Image Effect on the camera such as blur or bloom provided in Unity Standard Assets the screenshot captured is black. I do not understand why. Can anybody help me on this?

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