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Question by Shadowlash1221 · Dec 30, 2015 at 04:49 AM · c#shootingsideways

Shooting sideways?

When i shoot my projectile, it shoots sideways! But i want it to shoot forward, here's my shoot script. please help, thanks!

 using UnityEngine;
 using System.Collections;
 
 public class Shooting : MonoBehaviour
 {
     public Rigidbody projectile;
     public float speed = 20;
 
     // Update is called once per frame
     void Update ()
     {
         if (Input.GetButtonDown("Fire1"))
         {
             Rigidbody instantiatedProjectile = Instantiate(projectile,transform.position,transform.rotation)as Rigidbody;
             instantiatedProjectile.velocity = transform.TransformDirection(new Vector3(1, 1,speed));
         }
     }
 }
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Answer by EvilSam · Dec 30, 2015 at 04:53 AM

in line 15 i believe you meant to write new Vector3(0, 0,speed) instead of new Vector3(1, 1,speed).

but anyway, you should replace line 15 with the following 2 lines:

 instantiatedProjectile.velocity = transform.forward * speed;
 instantiatedProjectile.transform.forward = transform.forward;
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avatar image Shadowlash1221 · Dec 30, 2015 at 05:18 AM 0
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No it's rotation is sideways

avatar image EvilSam Shadowlash1221 · Dec 30, 2015 at 05:22 AM 0
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i think you accidentally deleted my comment, i updated the answer.

avatar image Shadowlash1221 EvilSam · Dec 30, 2015 at 05:25 AM 0
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my projectile's rotation is still sideways

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avatar image g__l · Dec 30, 2015 at 10:58 AM 0
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$$anonymous$$aybe you should change the rotation of the projectile prefab appropriately so it's not side ways.

avatar image Shadowlash1221 g__l · Dec 30, 2015 at 06:09 PM 0
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@g_l I did that, didn't work :\

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