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Question by AfricanMoney · Nov 29, 2012 at 07:45 AM · directionbulletswrong

My bullets arent going the right direction

I have a code here to make a bullet shoot but for some reason as a turn the bullet shoots in the direction i came from, here is the code

var bullet : Rigidbody; //Your bullet prefab. Should have a RigidBody var speed : float = 10.0f; var muzzlePoint : Transform; //Your SpawnPoint var GunShot : AudioClip;

function Update() { if(Input.GetButtonDown("Fire1")) { var instance : Rigidbody = Instantiate(bullet, muzzlePoint.position, muzzlePoint.rotation); instance.velocity = muzzlePoint.forward * speed; audio. PlayOneShot (GunShot); } }

please help

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Answer by fafase · Nov 29, 2012 at 08:52 AM

You have a rigidbody there you should use the rigidbody function like AddForce:

 var bullet : Rigidbody;  
 var speed : float = 10.0f; 
 var muzzlePoint : Transform; 
 var GunShot : AudioClip;
 var shoot:boolean =false;
 
 function Update() { 
     if(Input.GetButtonDown("Fire1")){ 
        shoot =true;
        audio.PlayOneShot(Gunshot,0.7f);
     }
 
 }
 function FixedUpdate(){
    if(shoot){
        var instance : Rigidbody = Instantiate(bullet, muzzlePoint.position, muzzlePoint.rotation);
        instance.rigidbody.AddForce(transform.forward*speed);
        shoot =false;
 
    }   
 }

You might want to give more speed as well

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