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Question by Jacis · Mar 04, 2017 at 08:47 AM · c#unity 5service

Problem with IAP restore google play

Hi,

I have a problem with restoring already purchase a nonconsumabe product with Unity IAP on Android. They say in the documentation that it suppose to happen during initialization. But when I check if it has a Receipt, I get return false.

Here is code:

 using System;
 using UnityEngine;
 using UnityEngine.Purchasing;
 
 public class IAPmanager : MonoBehaviour, IStoreListener
 {
     private static IStoreController m_StoreController;
     private static IExtensionProvider m_StoreExtensionProvider;
 
 
     //private static string AppleNonConsumable = "";
     private static string GooglePlayNonConsumable = "noADS";
 
     void Start()
     {
         if (m_StoreController == null)
         {
             InitializePurchasing();
         }
     }
 
 
     public bool isBought(){
         bool status = m_StoreController.products.WithID(GooglePlayNonConsumable).hasReceipt;
         return status;
     }
 
     public void InitializePurchasing()
     {
         if (IsInitialized())
         {
             return;
         }
 
         var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
 
         builder.AddProduct(GooglePlayNonConsumable, ProductType.NonConsumable);
 
         UnityPurchasing.Initialize(this, builder);
     }
 
 
     private bool IsInitialized()
     {
         return m_StoreController != null && m_StoreExtensionProvider != null;
     }
 
 
     public void BuyNonConsumable()
     {
         BuyProductID(GooglePlayNonConsumable);
     }
 
 
     void BuyProductID(string productId)
     {
         if (IsInitialized())
         {
             Product product = m_StoreController.products.WithID(productId);
 
             if (product != null && product.availableToPurchase)
             {
                 Debug.Log(string.Format("Purchasing product asychronously: '{0}'", product.definition.id));
                 m_StoreController.InitiatePurchase(product);
             }
             else
             {
                 Debug.Log("BuyProductID: FAIL. Not purchasing product, either is not found or is not available for purchase");
             }
         }
         else
         {
             Debug.Log("BuyProductID FAIL. Not initialized.");
         }
     }
 
     public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
     {
         Debug.Log("OnInitialized: PASS");
 
         m_StoreController = controller;
         m_StoreExtensionProvider = extensions;
     }
 
 
     public void OnInitializeFailed(InitializationFailureReason error)
     {
         Debug.Log("OnInitializeFailed InitializationFailureReason:" + error);
     }
 
 
     public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
     {
         if (String.Equals(args.purchasedProduct.definition.id, GooglePlayNonConsumable, StringComparison.Ordinal))
         {
             Debug.Log(string.Format("ProcessPurchase: PASS. Product: '{0}'", args.purchasedProduct.definition.id));
             PlayerPrefs.SetInt("IAP",1);
         }
         else
         {
             Debug.Log(string.Format("ProcessPurchase: FAIL. Unrecognized product: '{0}'", args.purchasedProduct.definition.id));
         }
 
         return PurchaseProcessingResult.Complete;
     }
 
 
     public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
     {
         Debug.Log(string.Format("OnPurchaseFailed: FAIL. Product: '{0}', PurchaseFailureReason: {1}", product.definition.storeSpecificId, failureReason));
     }
 }

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Answer by Marcos-Elias · Mar 12, 2017 at 05:10 PM

Same here! Certainly there is a bug, the function that process purchases are not being called at startup in my app. Need an urgent solution to this :(

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Answer by stereoinmotion · Mar 16, 2017 at 08:28 PM

Same for us. Restore purchases is not working in Android, neither in iOS. In Android RestoreTransactions is not being called in app start. In iOS, calling

m_AppleExtensions.RestoreTransactions(OnTransactionsRestored);

through a restorepurchase button, does not prompt the user password dialog and always returns false.

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