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Question by Robak · Nov 05, 2016 at 09:21 PM · 2d gameray

Ray extend, or get position of camera border

Hello,

I have 2d game top look. I am creating shooting script, all is done except this, that my bullets goes only to my ray point (place where I click)

My bullets should go in direction of mouse position to the end of screen.

Please help!

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avatar image Cherno · Nov 05, 2016 at 09:45 PM 0
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It would help if you could post the code your use for your bullet movement. Transform.$$anonymous$$oveTowards can be used to continuously move into a direction, for example.

avatar image Robak Cherno · Nov 06, 2016 at 10:47 AM 0
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Ok, so it's little complicated because I am using array of ray, because of every bullet has to go to place where mouse was clicked ( should change direction after next click)

But i re write it without array to only explain you my idea.

$$anonymous$$y character has a shooting script:

                     mousePosition = Input.mousePosition;
                     ray[i] = Camera.main.ScreenPointToRay(Input.mousePosition);
                     Object bullet= Instantiate(Prefab, gameObject.transform.position, Quaternion.identity);


And my bullet has script:

 transform.position = Vector3.$$anonymous$$oveTowards(transform.position, target, speed * Time.deltaTime);

where target = ray.origin

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