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Question by jayatubi · Nov 02, 2016 at 07:06 AM · webclient

Does WebClient support HTTPS on Android?

I'm using the WebClient to do the HTTPS request in my game. The reason why I didn't use WWW is because I need to keep the tcp connect.

It was working fine on iOS but no luck on Android and I got this message:

Unity : Unable to find /System/Library/Frameworks/Security.framework/Security

Does this mean WebClient can't work with HTTPS on Android?

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avatar image JScotty · Nov 02, 2016 at 07:39 AM 0
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As far as I know does Webclient not support https at all... I had a similar problem, and fixed it with an WWW but I am not sure how to keer the connection with tcp while using an WWW request..

avatar image jayatubi JScotty · Nov 02, 2016 at 07:44 AM 1
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In my practices the WebClient DO support https, at least in Editor and iOS. According the the message about Security.framework I guest the reason might be related to certificate validation so I'm going to try to skip that via making ServicePoint$$anonymous$$anager.ServerCertificateValidationCallback return true. I will update the comment after then.

avatar image tswalk · Dec 14, 2016 at 04:11 PM 0
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is it possible that the library is being stripped?

avatar image jayatubi tswalk · Dec 19, 2016 at 10:13 AM 0
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I think that should be a bug since the Security.framework is some kind of iOS library name. The function for Android might not be implemented.

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Answer by jayatubi · Nov 02, 2016 at 08:06 AM

I tried to skip the SSL certificate validation as this post http://stackoverflow.com/a/18624335/2289969, now the WebClient could retrieve data from the HTTPS server.

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avatar image T-Opel · Jul 19, 2018 at 10:29 PM 0
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Thank you, I was facing the same issue and this solved my problem!

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