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GUIText appear too small on game screen
I have a problem where no matter how big I set the size of the GUIText, it remains the same miniature size on my phone. It is anchored to the upper left of the screen. I attached the GUIText to a normal game object. The script Im using is-
 using UnityEngine;
 using System.Collections;
 
 public class ScoreSystem : MonoBehaviour {
 
     static int score = 0;
     static int highScore = 0;
 
     static public void AddPoint(){
                 score++;
 
                 if (score > highScore) {
                         highScore = score;
                 }
         }
     void Start() {
         PlayerPrefs.GetInt("highScore", 0);
     }
     void OnDestroy(){
         PlayerPrefs.SetInt ("highScore", highScore);
         PlayerPrefs.Save ();
         score = 0;
           }
                          
     void Update () {
         guiText.text = "S:" + score +  "\nHS:" + highScore;
     
     }
 }
 
 
               Thanks, fatmanspineapple
Answer by Graham-Dunnett · Jan 14, 2015 at 01:01 PM
If you are using a dynamic font, then try:
http://docs.unity3d.com/ScriptReference/GUIText-fontSize.html
Dear Graham, I managed to fix this problem by playing with the scaling of the text. However my other problem still stands, I would like to display the highscore on a different screen as well And i was wondering how i could go about doing this/
Your answer
 
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