Question by 
               InternetWhovian · Nov 01, 2016 at 11:02 PM · 
                c#fpsspeedfirst person shooterfirstpersonshooter  
              
 
              C# FPS Speed Boost
I am making an Multiplayer FPS game with elements in it for a school project, and I can't figure out how to make a speed boost that will put a 2x speed modifier on the player, which will be applied to one of the elements. Please help in any way possible. Thanks.
Character Controller:
using UnityEngine; using System.Collections;
public class PlayerController : MonoBehaviour {
 NetworkCharacter netChar;
 // Use this for initialization
 void Start() {
     netChar = GetComponent<NetworkCharacter>();
 }
 // Update is called once per frame
 void Update() {
     // WASD forward/back & left/right movement is stored in "direction"
     netChar.direction = transform.rotation * new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
     // This ensures that we don't move faster going diagonally
     if (netChar.direction.magnitude > 1f) {
         netChar.direction = netChar.direction.normalized;
     }
     if (Input.GetButton("Jump")) {
         netChar.isJumping = true;
     }
     else {
         netChar.isJumping = false;
     }
     AdjustAimAngle();
     if (Input.GetButton("Fire1")) {
         // Player wants to shoot...so. Shoot.
         netChar.FireWeapon(Camera.main.transform.position, Camera.main.transform.forward);
     }
 }
 void AdjustAimAngle() {
     Camera myCamera = this.GetComponentInChildren<Camera>();
     if (myCamera == null) {
         Debug.LogError("Why doesn't my character have a camera?  This is an FPS!");
         return;
     }
     float aimAngle = 0;
     if (myCamera.transform.rotation.eulerAngles.x <= 90f) {
         // We are looking DOWN
         aimAngle = -myCamera.transform.rotation.eulerAngles.x;
     }
     else {
         aimAngle = 360 - myCamera.transform.rotation.eulerAngles.x;
     }
     netChar.aimAngle = aimAngle;
 }
}
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              koobas.hobune.stream
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