Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by ShroomWasTaken · Nov 01, 2016 at 08:04 PM · androidmobile

Running game on mobile device results in UI getting positioned weirdly and touches offsetted.

I'm having some problems where in-editor everything runs fine, UI is good and all. However when I run my game on my android device (Huawei Honor 6) the touching becomes offseted, the UI gets smaller and also offsetted.

Here's how the game looks in-editor :

alt text


And this is how it looks on my phone :

alt text

I don't understand why. I'm using the new UI system btw.

Here's the code I use for touching :

         if (Application.platform == RuntimePlatform.WindowsEditor && Input.GetMouseButtonDown(0))
         {
 
             Vector2 touchPosInWorld = Camera.main.ScreenToWorldPoint(Input.mousePosition);
 
             RaycastHit2D hit = Physics2D.Raycast(touchPosInWorld, Vector3.zero);
             if (hit.collider && hit.collider.tag == "Primitive")
             {
                 Destroy(hit.transform.gameObject);
                 score += 1;
             }
             else
             {
                 score -= 1;
             }
 
         }
         else //This is the case that gets activated on phone.
         {
             for (int i = 0; i < Input.touches.Length; i++)
             {
 
                 Touch touch = Input.GetTouch(i);
                 Vector2 touchPosInWorld = Camera.main.ScreenToWorldPoint(touch.position);
 
                 RaycastHit2D hit = Physics2D.Raycast(touchPosInWorld, (touch.position));
                 if (hit.collider && hit.collider.tag == "Primitive")
                 {
                     Destroy(hit.transform.gameObject);
                     score += 1;
                 }
                 else
                 {
                     score -= 1;
                 }
 
             }
 
         }
f5da1b6d1a5f29e9e2db4bc2917fcde5.png (25.4 kB)
screenshot-2016-11-01-20-40-56.png (33.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

124 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Android WiFi permissions crashes rendering 1 Answer

Android apk lags on all devices exept of mine 0 Answers

I can't get Google cloud saving working 0 Answers

Keep the scren active in mobile games 0 Answers

Is Collider 2D and OnMouseDown a good combination for mobile? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges