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Question by K_Tec · Nov 02, 2016 at 03:29 PM · error message

Unity C# if, else if, else Error :( Please Help

Hello, i want that if my rigidbody collide with some tagged colliders than it spawn the particle system for the tag- tag wood-wood particles this is my code:

 using UnityEngine;
 using System.Collections;
 
 public class ImpactScanner : MonoBehaviour {
     
     public GameObject MetalParticles;
     public GameObject WoodParticles;
     public GameObject DirtParticles;
     public GameObject BodyImpact;
     public float DestroyTime;
 
     void Start () {
         
         
      Destroy(gameObject, DestroyTime);
     
     }
     
     
         
         void OnCollisionEnter(Collision collision) {
             
             if (other.CompareTag("Metal")) { 
                 MetalParticles instantiatedProjectile = Instantiate(projectile,transform.position,transform.roation) as GameObject;
                                                            
                 }
                 
                 
                 if (other.CompareTag("Wood")) {
                 WoodParticles instantiatedProjectile = Instantiate(projectile,transform.position,transform.roation) as GameObject;
                                                            
                 }
                 
                 
                 
                 if (other.CompareTag("Dirt")) {
                 DirtParticles instantiatedProjectile = Instantiate(projectile,transform.position,transform.roation) as GameObject;
                                                            
                 }
                 
                 if (other.CompareTag("Player")) {
                 BodyImpact instantiatedProjectile = Instantiate(projectile,transform.position,transform.roation) as GameObject;
                                                            
                 }
         }
     
 }

but i always get this error :( Assets/FPS REALISM PRO KIT/KerboGames/Scripts/Projectile/ImpactScanner.cs(30,33): error CS0118: ImpactScanner.WoodParticles' is a field' but a `type' was expected and this wich every particles

Have a nice Day Regards

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avatar image TreyH · Nov 02, 2016 at 03:48 PM 0
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Where is "projectile" declared? Also, those need to be GameObject instances. You are using a variable name as a class, hence your error?

avatar image NoseKills · Nov 02, 2016 at 05:03 PM 0
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So

 $$anonymous$$etalParticles instantiatedProjectile = Instantiate(projectile,transform.position,transform.roation) as GameObject;

should be just

$$anonymous$$etalParticles = Instantiate(projectile,transform.position,transform.roation) as GameObject;

Also, you should do as you claim to do in the question title: use the else with your ifs

 if (other.CompareTag("Wood")) {
 }
 else if (other.CompareTag("Dirt")) {


There's no need to check if the tag is "Dirt" if you already discovered it was "Wood"

avatar image Anton-Korhonen · Nov 07, 2016 at 03:10 PM 0
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@12ttttt If you're asking something make sure you always end the topic by marking an answer correct.

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Answer by Anton-Korhonen · Nov 02, 2016 at 06:22 PM

Like the error says, WoodParticles is not a type, but a field. You will get this error with all of your code lines with Instantiate in the ImpactScanner.cs script.

You have to leave the instantiatedProjectile out of the function call:

 WoodParticles = Instantiate(projectile,transform.position,transform.roation) as GameObject;

And use else if as there is no need to check all of the objects if one is already found.

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Answer by K_Tec · Nov 08, 2016 at 09:59 AM

okay thank you :)

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