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Question by dijital · Nov 01, 2016 at 06:28 PM · gameobject.find

Efficiently reading variable from another script.

Hi, Im using the following code the pull a variable from another script, it seems to work fine.

But i now need to pull that variable every frame and I know using GameObject.Find is an absolute killer, how do i modify this script to make it more efficient?

Any help would be appreciated.

 using UnityEngine;
 using System.Collections;
 
 public class timeregister : MonoBehaviour {
     
     public float Alpha;
     
 void Start()
         {
             Alpha = GameObject.Find("firstnumber").GetComponent<OnScreenControls>().Lion /100;
         }
     
     // Update is called once per frame
     void Update () {
     print (Alpha);
     }
 }
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Answer by Cains · Nov 02, 2016 at 11:59 PM

You can just store the result of GameObject.Find in a variable, that way you only have to find the GameObject once and can pull the variable quickly through that reference.

 public float Alpha;
 
 private OnScreenControls controls;
 
 private void Start()
 {
     controls = GameObject.Find("firstnumber").GetComponent<OnScreenControls>();
 }
 
 private void Update()
 {
     Alpha = controls.Lion / 100;
     print(Alpha);
 }
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avatar image dijital · Nov 03, 2016 at 09:50 AM 0
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Awesome! !

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