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Question by BBJPChroma · Nov 11, 2014 at 10:03 AM · iosunityadsconflictunity everyplay

Conflict between UnityAds and Everyplay SDK

I seem unable to compile a project which has both UnityAds and Everyplay SDK installed. Even a blank project with these two components seem unable to. Depending on which I install first, i get postProcessor errors piling up, preventing me to build for iOS.

The errors are things like :

 AdsPostprocessor.cs(18,72): error CS0103: The name `EveryplaySettingsEditor' does not exist in the current context


Even though the files are there as intended : alt text

I don't seem able to figure out a fix for this, so I'm asking you all if you know of a possible solution to get these two components to stop fighting eachother.

Im guessing that since UnityAds under the hood still contains a lot of Everyplay legacy, there might be some crossed namespace wires or similar. I only need Everyplay for the replay recording and community, and UnityAds for video ads.

Any fixes, even hotfixes, will be highly appreciated. Or even a word from other people that have experienced the same thing.

screen shot 2014-11-11 at 10.38.50.png (31.0 kB)
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Answer by pmjo · Nov 11, 2014 at 10:54 AM

There is a file guid conflict between latest Unity Ads and Everyplay. Unity Ads team is working on a fix and it should be available as soon as possible.

Meanwhile you can get building working by doing the following steps:

A) Create two empty projects, import Unity Ads to the first one and Everyplay to the second one

B) Remove the following files and folders from your project USING Unity Editor:

Standard Assets/Editor/UnityAds/Scripts/UnityAdsPostprocessor.cs

Standard Assets/Editor/UnityAds/Scripts/XCodeEditor

Editor/Everyplay/Scripts/EveryplayPostprocessor.cs

Editor/Everyplay/Scripts/XCodeEditor

C) Drag the same files back to your project from the blank projects created in step 1 (be sure the blank project does not contain meta files, should not by default)

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avatar image BBJPChroma · Nov 11, 2014 at 12:39 PM 0
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Can't wait for them to get it fixed. Thanks for the solution, I will try it out right away.

avatar image pmjo · Nov 12, 2014 at 06:03 AM 0
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When the Unity Ads fix/update gets available, it is better to delete those folders again through Unity Editor and then reimport both plugins to avoid any duplicates. (incase you used the workaround above)

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Answer by rikshot · Nov 13, 2014 at 12:08 PM

This has been fixed in the 1.0.4 release of the Unity Ads package. If you used pmjo's fix, remove the files and reimport the packages.

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