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This question was closed Jul 28, 2016 at 07:34 PM by Sami_Pal for the following reason:

I found a solution :)

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0
Question by Sami_Pal · Jul 23, 2016 at 01:29 PM · unity5game

When the Player gets near a hanging enemy, the enemy falls on the player

Hey everyone

I making a 2d endless runner game, I tried to make an enemy which is the Trash Can , the Trash is suspending in the air above the platforms and the player, now when the player gets near the Trash, it will fall down quickly... it simple I guess!

I did some code, but it didn't work.. the player just runs normally below the Trash and it doesn't fall ?

 using System.Collections;
 using UnityEngine;
 
 public class Trash : MonoBehaviour
 {
 
     private Rigidbody2D trashRigid;
 
     private PlayerController thePlayer;
 
     // I tried to make a Player GameObject so I would drag it in Unity, but when I move the Trash to Prefabs, it's gone from the slot!!? and also didn't work :\
 
     void Start()
     {
 
         thePlayer = FindObjectOfType<PlayerController>();
 
       trashRigid.gravityScale = 0;
       trashRigid.constraints = RigidbodyConstraints2D.FreezePositionY;
         
         // I tried to do each one solo {I mean gravity and Freezing Y } but it  didn't work too
     }
 
 //void OnTriggerEnter2D(Collider2D other)
 
     void Update() 
     {
 
     if (Vector3.Distance(transform.position, thePlayer.transform.position) < 10)
 
     {
 
             trashRigid.gravityScale = 2;
             trashRigid.constraints = RigidbodyConstraints2D.None;
     }
 }
 }
 
     
 



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