Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by marcelobr · Oct 27, 2013 at 10:18 PM · cameraplayerlookat

How Make Camera Look at Player axis X and Z

can someone tell me why the camera is shaking on the Z axis?

 void LateUpdate ()
     {
         My_Vision();
         }
 
 
 void My_Vision(){
                 targetPosition = new Vector3(Distance,y,z);

                 // the problem is that why the camera stay shaking in axis Z?.
                 targetPosition.z = follow.transform.position.z-z;
                 targetPosition.x = follow.transform.position.x-x;

                 targetPosition = new Vector3(Distance,y,z);
                 
                 targetPosition = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * smooth);
                 
                 transform.position = targetPosition;
             }
 
Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Oct 27, 2013 at 10:29 PM 0
Share

What is 'z'? What is 'y'? What is 'Distance'? Line 5 completely overwrites the calculation done in line 3. Note that often shaking issues can be solved by putting camera movement code into LateUpdate().

avatar image marcelobr · Oct 27, 2013 at 11:53 PM 0
Share

axis z and axis y i want make the camera follow the player in axis Z and Y with smooth...

avatar image robertbu · Oct 28, 2013 at 05:07 AM 0
Share

You are still blowing away all the calculations you do on lines 11 and 12 when you get to line 14. And I don't understand what role using 'x' and 'z' play in calculating the follow. $$anonymous$$aybe replace lines 10 - 14 with???:

 targetPosition = follow.transform.position;
 targetPosition.x = Distance;
avatar image marcelobr · Oct 28, 2013 at 08:51 AM 0
Share

i did this but the camera still are trembling :(


targetPosition = follow.transform.position;

targetPosition.x = Distance;

targetPosition.y = height;

targetPosition = Vector3.Lerp(transform.position,targetPosition, Time.deltaTime *smooth);

transform.position = targetPosition;


0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Trying to have object spin within player and always face "up" relative to camera [example pics of what I'm trying to achieve in post]] 0 Answers

My Camera lookAt script doesn't work 0 Answers

Player rotates with camera(face same direction as the camera) 1 Answer

how to make player looks at mouse 1 Answer

Make Prefab Look At Target 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges