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Question by
dylan56477 · Jan 02, 2012 at 09:33 PM ·
movementrigidbody
funky rigidbody movement
I've been trying to make a cube or a capsule to follow a waypoint system all day but no matter what i do the it's always doing wild movements, or it's jittery or it gets stuck in the floor? What's wrong with it?
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Are you using transform.Translate to move the object? Rigidbodies don't like being treated like that. Disable the rigidbody and see what happens.
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