Rendering errors on Heightmaps in the standard shader
I am getting strange rendering errors from the hieghtmaps in unity. Things like this When it should be looking more like this Has anyone run into issues like this and know how to fix them?
screenshot-2016-10-31-163540-copy.jpg
(141.7 kB)
screenshot-2016-10-31-163549-copy.jpg
(171.7 kB)
Comment
Your answer
Follow this Question
Related Questions
Unity 2018.1.2f1 doesn't apply textures to material if I use HDRenderPipeline. 0 Answers
Is there a shader I could use to always render a material over another material? 0 Answers
How to change a child's shader to another shader? 1 Answer
LWRP - Proper way to set up LWRP Standard and Simple lighting shaders? 0 Answers
How to treat a shader like a material or substance 0 Answers