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Why are the ragdolls physics for my player character slower than the enemies despite identical settings?
On my prototype, I'm using the same character model and rig for both the player and enemies. Both types have certain joints connected to rigidbodies and joint components for ragdoll. However, while the ragdoll physics on the enemies behave as intended, the player character's ragdoll is much slower and the arms are almost pinned in mid-air ("almost" as in they still fall but much slower than the rest of the ragdoll). I checked and double-checked the rbody settings for the ragdoll joints and they are same between the player and the enemies. Project gravity is default -9.8.
What could I be missing here?
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