Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jordys · Nov 01, 2016 at 08:55 AM · crashdll64-bitdll errorthird-party

Any CPU DLL does not work in 64 bit editor

Hi everyone,

I have this .dll written in C# from a third-party. (trial available here)

It is supposed to be built for "Any CPU" architecture. It works fine in the Unity 32-bit Editor, but the 64-bit Editor crashes right away, with no helpful information, and the whole editor exits. The Windows eventviewer reports it as a heap corruption, which is far beyond my debugging skills. The editor.log reports no errors.

The fun part is, if I make an C# application (so no Unity involved) with this DLL, compiling and running as both 32-bit and 64-bit works just fine. This makes me think the problem lies in Unity, because this proves the DLL is indeed suitable for "Any CPU", not just 32-bit.

I have tried setting all possible combinations in the platform settings of the DLL, but to no avail.

Since the editor seems to crash on a single method-call, I suspect the DLL uses some reference that is buggy when used with mono. However, I have no clue how to check.

Can someone push me in the right way as how to solve this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Why can't I build Web Player in Unity while I have no problems with building standalone versions? 2 Answers

IL2CPP Dictionary deserialization issue 3 Answers

DLL crash Unity 5 0 Answers

Unity Cloud Build error with .dll 3 Answers

Include iDirect.dll in Unity 2017.1,The Assembly UnityEditor is referenced by iDirect ('Assets/IonGFX/iDirect.dll'). But the dll is not allowed to be included or could not be found. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges