Why can't my webgl app find any camera on iphone
- It is a WebGL app, tested on 2019.3 - 2020.3 
- I'm 100% sure SSL/SSH is enabled 
- PC, Android are working fine. 
- on IOS Debug log is "webcam found, count: 0" 
Code:
 public MeshRenderer[] renders;
 private WebCamTexture[] cams;
 IEnumerator Start()
 {
     findWebCams();
     yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
     if (Application.HasUserAuthorization(UserAuthorization.WebCam))
     {
         Debug.LogError("webcam found, count: " + WebCamTexture.devices.Length);
         cams = new WebCamTexture[WebCamTexture.devices.Length];
         for (int i = 0; i < cams.Length; ++i)
         {
             cams[i] = new WebCamTexture();
             cams[i].Play();
             renders[i].material.mainTexture = cams[i];
         }
     }
     else
     {
         Debug.LogError("webcam not found");
     }
 }
 void findWebCams()
 {
     foreach (var device in WebCamTexture.devices)
     {
         Debug.Log("Name: " + device.name);
     }
 }
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Webgl On Ios 15.4 1 Answer
WebCamTexture nullpointerexception 1 Answer
Unity WebGL Disable mobile warning 12 Answers
WebCam Texture Rotation 0 Answers
App for android/IOS accesible via URL 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                